REPLICANT KASHY’S FALLOUT 76 CAMP BUILDS
MOSTLY A BRUTALIST THEMED RANGE OF FALLOUT 76 CAMP BUILDS INSPIRED BY BLADERUNNER 2049 AND DYSTOPIAN CONCEPT ARCHITECTUAL CONCEPTS
After an initial foray into a swamp, Replicant KASHY was attracted to rough, unfriendly but starkly clean concrete finishes set in dark, unwelcoming surroundings. She gave these structures a consistency in ambient and feature lighting, floor and roof surfaces, and how they came together to create a unique design language previously not seen in Fallout 76. These constructions create their own world, fully immersive within itself, transporting visitors away from the mess and clutter of Appalachia. The shelters they lead to are mostly of the same language, creating a consistent story and complete experience for visitors.
THE TOWERS
2024
For inspiration, The Towers combines brutalist architecture with a fantasy scene of stone monoliths in a desert valley. A vision of harsh vertical structures rising from a smooth black ground led to the vertical harshness of The Towers. The buildings are taller than generally found in Appalachia, with almost no decor. The Towers is a practical camp, with vendor, scrap collector, shelter accesses, a full-function workshop and a separate kitchen, all complementing the design rather than compromising it. The black metal floors are only marginally above the surrounding water level, all with a mysterious pink glow within, or cast upon them. Displays behind windows are also illuminated, apparently from nowhere. There is a central canal and 2 side canals, along with various statues placed to reflect the light and use the dark. Atlantic City fog envelopes the area, making the most of the darkness and the steam from chimneys while isolating The Towers from the surrounding world. A central statue seemingly floats on the water, with pink light reflecting off its metallic surfaces. The Towers is, to my knowledge, unique in concept among Fallout 76 builds, standing out as immersive within itself and often commented upon by visitors as an amazing experience. The Towers is a personal pinnacle when it comes to purity of concept and execution. I can do different, but I don’t think I can do “better”. Featured in the video PINK MIST
LOCATION: Southern edge of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: Purity of concept and execution, height of 10 levels, centred over the water. Over 100 concealed light sources in almost every floor piece, as well as on or inside every display item, with the few visible light sources used as points of interest and a contrast to the pervading darkness, consistent with other CAMPs in this this series. Perfect alignment of foundation merged plasma balls (or it would look really, really bad), sunken aquarium, use of chimneys, apparently random (but not) designs of each building and display. Honestly, everything was fussy with so many little bits here and there that I can’t recall them. Direct access to most shelters. Skill level Advanced.
THE VOID
2024
The VOID was my first brutalist structure, a monolith of stone and glass. It introduced reflected blue light that seems to come from nowhere, along with dixie lights for an orange highlight, themes that carried through a series of 5 camps in the same location. Its bleakness in the dark stillness sets an out-of-Appalachia tone that is not interrupted by any form of softness. It is a utilitarian, sterile structure whose only purpose seems to be to allow access to shelters. Silhouettes stand at either end, one wearing cowboy attire, the other a vaultsuit, representing the spirits of conformity and survival. The structure is set back from the edge of the lake and at water level, creating the impression of the area being flooded, without quite flooding the building. As with the other CAMPs in the brutalist collection, The VOID is fully immersive within its own world, a jolt to the sensibilities of those who excuse camps full of crap and shacks full of shit with that word. My view is that when concept, execution and environment are perfectly matched, an ideal result is achieved. The VOID’s uncompromised purity is core to why it has such an impact, resonating with me and visitors alike. Featured in the video PINK MIST
LOCATION: Southern edge of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: Purity of design, double-walls, glass floors, above-water camp placement, silhouettes, subtle lighting as atmosphere, floating shelter entries to ensure alignment with access windows. Direct access to shelters. Difficulty level Moderate
EDGE
2024
EDGE angles up from water level, two halves of a concrete structure are disconnected by a central glass corridor, drones hovering above, lights pulsating in the water below. A garden relieves some of the harshness of the angled walls, but appears to have been neglected. Silhouettes flutter in the breeze on freestanding walls, complementing and contrasting the statues that are a familiar sight in this series of structures. A black metal floor matches the black water and walls glow without apparent light source. A bar and eating area is on the left inside, inspired by those in Blade Runner and Blade Runner 2049. On the right is a fully functional workshop, and shelter entries rest behind open windows. Featured in the video PINK MIST
LOCATION: Southern edge of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: Various angles of walls and roof pieces, silhouettes, concealed lighting, various item and foundation merges, floating shelter entries behind windows. Perhaps the most challenging part was bringing the concept to reality within space and budget. Direct access to most shelters. Difficulty level Moderate+.
THE SENTINEL
2024
The Sentinel sits in darkness, its fire and ice theme seeing orange lights and flames fighting to illuminate the pervading blue gloom that mysteriously illuminates windows, walls and floors. Even the orange Dixie lights seem to cast a blue glow. Reflections of fires swirl in the water pools menacingly, while the darkness of black floors and the surrounding water sees careless visitors swimming in frigid inkiness. Cold stone and glass construction with almost no decor hints at government involvement, yet it sits seemingly abandoned, alone with its burning rooftop memorial. Inside, The Sentinel presents 2 shadows of past occupants, flickering in and out of eyeline, apparently for no reason. It also offers fully functional workshops, comprehensive integrated shelter accesses and refreshments for weary travelers. Featured in the video PINK MIST
LOCATION: Southern edge of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: Various angles of walls and roof pieces, silhouettes, concealed lighting, various item and foundation merges, floating shelter entries behind windows, offset roofs and floors. Perhaps the most challenging part was bringing the concept to reality within space and budget. Direct access to most shelters. Difficulty level Moderate+.
WALLACE CORP
2024
Directly inspired (but not copying) by Bladerunner 2049, Wallace Corp is a simple structure in that a single corridor forms a square in which a meeting room is centred. Each section of the corridor has a rude display shelf, but it is sparse and unfriendly. The single doorway allowing entry to the inner chamber reveals a floor area surrounded by inky water, above which mysterious flames surge through harsh metal roof sections. A glass box hangs from the roof above, perhaps as a design feature, perhaps for a reason lost in time. The golden spire that sits above it outside the box-like structure gives no further clue. Contrasting the cold exterior, finishes to the inside room are warm, using timber floors and walls. Shelter entries at integrated in each corner internally, with freestanding or drone entries to the side externally. Featured in the video MAXIMUM BLACK
LOCATION: Southern edge of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: Contrast moods of cold and hot areas, multi-layered roof and wall sections to achieve effects, floating integrated shelter entries, concealed lights and fires, above-water location. Direct access to most shelters. Difficulty level Moderate+.
THE GROTTO
2024
An old shack sits in what appears to be an abandoned base of some sort. Skeletal remains hint at a sudden tragedy, and there is an uneasy feeling of danger in this swamp hidden between high cliff walls. The shack seems to be occupied by someone who is oblivious to the past danger, or feels comfortable with it. A child, by the looks of it, with toys sharing her space. On the clifftops above, an onsen bubbles away, surrounded by potted plants, while on the other side an abandoned car is being consumed by nature. The swamp itself curiously glows with blue light in the deep, murky darkness, with glowing fungus growing in the water. The warm farm is partly sunk into the mud, and the terrarium sits in the water. This is a practical space too, as those who no longer live here left behind a functional workshop, storage space and even basement access.
LOCATION: South of Lake Eloise, not far from the Ranger Station Bunker
TECHNICAL HIGHLIGHTS: Underwater lighting, placement of items (including crafting benches) in water, various item merges, flying drones with propellers, placement of covered bridge sections, terrain merges to solve uneven rock surfaces. Shelter access via basement. Skill level Advanced.