BABY KASHY’S CAMPS
WITH NO BOUNDARIES ON HER IMMATURE CREATIVITY, BABY’S FALLOUT 76 CAMPS RANGE FROM HOMELY TO ASTOUNDING, WORKING WITH NATURE, LIGHT AND MOOD TO ENDLESSLY SURPRISE
Baby KASHY’s Fallout 76 CAMPS push boundaries of thematic diversity and expression. Perhaps the most innovative, she’s explored terrain merging in the most difficult of places, never needing to go underground. She’s used lighting in all sorts of ways, sometimes defying logic and regularly confusing visitors. She built a cottage in the trees, one for living, and one for dying. She’s played with light, dark and variations between. Who knows what she’ll do next?
JURASSIC TREEHOUSE
2024
In the northeast mire, ancient animals still live in the humid waterlogged forest. During the day, dappled light casts continuously evolving shadows over the scene, while at night the creatures are illuminated from above and below, either in their own colours. In the trees above, connected to each other by rickety old planks, are two humble structures. One is a cute and homely cottage, with flowers at every window, a lovely resting area and a picturesque onsen on a side deck. The other is an open area for eating and entertainment, overlooking the forest without hindrance. The location is remote, the atmosphere tranquil, the feeling peaceful. Nearby at ground level amongst glowing groundcover is an overgrown car that sinking into the mud, and a solid but seemingly neglected wooden building with comprehensive workshop facilities on the lower floor and what appears to be a lift lobby upstairs, in sharp contrast to the humble surroundings. Is something else going on here?
LOCATION: Northeast, not far from Mire’s Eye.
TECHNICAL HIGHLIGHTS: Floating structures aligned with existing floor elements in trees and connecting planks for thematic integration. Flower boxes and pots placed outside most windows and inside boxes in helvetia front window, underwater lighting, integrated elevator lobby, terrain merges so that dinosaur’s stand “naturally”, floating promotional lettering. Direct access to most shelters. Difficulty level Moderate+.
THE BLUE ROOM
2024
In the gloomy darkness, two rectangular pools suggest an old swimming resort, or perhaps private indulgence. 3 topiary plants rise from the marble between them with a soft blue circular glow beneath each. Structures beside the pools contain sunlounges, chairs and light refreshments in elegant surrounds, reinforcing the idea of a relaxation area. Past the pools, 5 structures are aligned. The outermost are the simplest - plain concrete walls with glass floors and ramps, each with 2 human shadows visible. That there is no apparent source of these shadows, or even a way to create them, doesn’t stop them being there. The next rooms in are practical and tasteful - one is a workshop downstairs, with a bar area upstairs, the other a lounge downstairs with a bedroom upstairs. Above white marble floors, inner walls are concrete, outer and end walls are glass. In the middle, up a ramp above the black water is the blue room. Every surface glows blue, from its glass floor, to its decorative walls with large windows, to its pressed metal ceiling. Visitors are encouraged to relax here, seated or suspended in the bed. Above, a chemistry station sits on another glass floor suggesting “nothing up my sleeve”. The Blue Room started as a design experiment, and ended as a CAMP like no other, full of secrets and wonder.
LOCATION: Southern shore of the lake beside Thunder Mountain Power Plant
TECHNICAL HIGHLIGHTS: 4 “impossible” shadows, concealed, multiple direct and indirect lighting effects, key transparent elements that prohibit “easy” solutions, integrated shelter entries. Direct Shelter access. Skill level Advanced.
WATERFALL
2024
The waterfall is a popular location for builders. However, the rocks make building difficult and so most structures end up as compromises. So instead of arguing with the terrain, I chose to work with it. OK, I argued a bit. The top of the waterfall welcomes visitors with spore plants growing in the mud (yes, they can be slept in), a crow sits atop a glowing succulent, and toys sit inside the gulpers mouths. A roofed decking area sits on the left, with fireplace, seating areas, resources and vendor, with cooking outside. Daphne hangs out there too and friendly bears and toys are nearby. Elsewhere, giant sap drips from the big tree, and across the creek there are seats amongst many plants positioned to enjoy the relaxing outlook. At the bottom, there is a glass-roofed workshop with vines that have grown down to cover the sides. Mysterious fires come from pillars that suggest a symbolic use for the area in years gone by, and plants grow in a natural fashion.
LOCATION: West of the Crashed Plane in The Mire.
TECHNICAL HIGHLIGHTS: Everything was difficult due to the uneven terrain and the uncompromised look I was aiming for. Terrain merging was used extensively to place items so they looked natural, along with plants and other items in the ground to make them appear planted in the soil, rather than in pots, made finicky due to challenges of rocks and working to ideal heights (to the mm). Verandah area was difficult to work with and place items in due to buggy building set. Restrictions of placement in water needed work-arounds. Concealed power and other elements without going underground to build anything. Bears and turkeys placed so that toes are visible but not their ugly stands. Crow perched on top of succulent. Hanging ultracite shards, and one through a treehouse. Floating glass roof set at the height of the pillars instead of normal walls, free hanging vine walls built within a week of the release in the atom shop so lots of trial and error to discover what is probably now a well-known technique. Access to shelters via basement. Skill level Advanced.
DILAPIDATED FARMHOUSE
2023
Dilapidated Farmhouse is as tragic in its appearance as the story told in its video. It speaks of a child living in destitution in a neglected and dangerous location. It is easy to imagine someone optimistically building a cottage in this location, high above the valley and danger, but eventually succumbing to its inability to provide adequate resources to live on and sinking into destitution. Various pets remain, so someone is looking after them, but it seemed nobody was looking after Susie, not when it mattered anyway, as her body can often be seen sprawled on the harsh rocks below, a crow sitting on a barrel nearby. The house is full of toys, creating the impression that the child is often alone, maybe almost abandoned. More toys little fill the yard area, some gradually becoming buried in the soil along with various farm detritus. There is nothing happy about this build for me, and I doubt I will do another like it.
LOCATION: Northwest Toxic Valley, near The Crosshair
TECHNICAL HIGHLIGHTS: Extensive terrain merging, attention to detail in other merges and placements to ensure seamless integration, door on the outdoor toilet, facility for lying on the rock below, generally working with difficult terrain. Shelter access through basement but planned to be updated to allow for more direct shelter access without affecting build integrity. Skill level Moderate+
HOME (Baby’s Cottage)
2023
A humble stone cottage faces south on a hillside overlooking the nearby river and distant hills. It appears to have been renovated fairly recently, with the addition of large glass windows, sliding doors, glass verandahs on all sides for weather protection, and a modern, tasteful decor. A beautiful cottage full of life (thanks to lovely gardens and uninvited settlers who inhabit it), the contrast with the Abandoned Farmhouse CAMP couldn’t be starker. HOME’s stone structure is welcoming, conveying a sense of stability and security, while its glass ensures it is full of sunshine and warmth. It’s full-function workshop creates no compromises, and there are some shelter accesses recessed into the pavers outside. HOME doesn’t try to be anything but what it is, and probably for that reason is a wonderful place to rest, away from post-apocalyptic stresses. Featured in the video PRECIOUS BOX
LOCATION: North of Sunshine Meadows Industrial farm
TECHNICAL HIGHLIGHTS: The strength of the build is in design and packaging efficiency. There are many subtleties that may be missed, but none are difficult, such as little steps in verandahs with 1/4 height glass fence, bar area treatments, planter placement and foundation merging, “sliding” glass doors etc. Direct access to some shelters. Skill level Moderate+
4 ROOMS
2024
4 Rooms developed ideas about light as an effect that defines the build. The 4 rooms are mostly glass, with different styling elements and colour themes to differentiate them. They glow brightly but without visible light sources- green for workshop, blue for dining, orange for the lounge, pink for the bedroom, each perfectly decorated for function and appearance. The guidestones and nearby onsen have a lilac glow, and the central display at one end, and floating signage letters at the other, are white. Silhouettes are mysteriously cast on 3 floating walls, their attire blowing in the wind. Goliath body parts glow orange and green at ground level, while access “stairs” are aligned to the rooms but not connected, poistioned according to room layout. A red storm surrounds the CAMP, adding to the mystery.
LOCATION: Mysterious Guidestones, southern end of The Divide
TECHNICAL HIGHLIGHTS: High-illumination concealed themed lighting throughout the CAMP, dynamic silhouettes (2 methods used) with no apparent light source, floating rooms each perched on a themed column, removal of undergrowth around the guidestones, addition of vegetation elsewhere to minimise the “rusty” look of the surrounding vegetation, multiple subtle merged displays (most visitors don’t even notice them due to seamless integration), flaoting promotional lettering. Almost no element of the build and decor is straightforward because I am unnecessarily fussy and the lighting needed to be perfect. Limited Shelter access. Skill level Advanced.
SKYLINE OVERLOOK
2025
Suspended over the cliff between 3 ponds, Skyline Overlook brazenly reaches into the void. Anchored firmly into the rock, it cantilevers out to provide views out, up and down. Living in a red storm, it emanates blue from nowhere, tinting walls, windows, floors and steps. Above a pond with its partly submerged glowing foundation, a dynamic-appearing glass floor casts angles into itself, providing a home for workshop items, resources and the softness of flowers. Concrete steps stand freely and glow blue - 1 for the glass floor, 3 joined together for the main building. Visitors walk up a seamless ramp to arrive at the lookout area, complete with seating and integrated shelter access, surrounded by glowing blue, red and gold beside harsh concrete. Skyline Lookout is an amazing experience.
LOCATION: 3 Ponds, Skyline Valley
TECHNICAL HIGHLIGHTS: In the end, everything. Platform - Floating geometric glass floor, freestanding glass walls, submerged fountain, integrated benches, free-standing concrete steps, floating lettering, concealed coloured lighting throughout. Lookout - Floating cantilever-style construction with manually aligned heights for floor, walls and roof for clean lines, illuminated glass generally, illuminated textured internal walls, 3 concrete step sections joined at front, glowing from within, probably more too but babies don’t have good memories. Direct Shelter access. Skill level Advanced.
KASHY WOHLFAHRT
On the outskirts of Charleston, a street brings images of a European village at Christmas. It’s a modest scene that suggests humility, perhaps a rustic feel. Elsewhere in Appalachia junk and disorderly mess suffices for that effect, excused as “immersion”. but this street carries no such excuses for laziness. It is well-kept despite its modest means, ready to celebrate a joyous time of year in their own modest way. At its centre sits a cute store that stocks decorations, toys and gifts year-round. It is part of the community, not merely an insertion that profits from it. Snow falls as you’d expect, and in my world at least, it forms a crunchy blanket on the ground.
LOCATION: Near Charleston Station
TECHNICAL HIGHLIGHTS: Lights in Christmas trees and elsewhere. Some merges and maneuverings to allow items to sit flat, or sit at all. Extra items in displays, that sort of thing. It’s not complicated. Shelters and workshop accessed via basement. Skill level Moderate.
2023